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Stylized Arena Scene

This is a quick attempt at Unity practice I did for an entire stylized arena scene setup inspired from a mixed artstyle and tropical aesthetics of games like crash bandicoot, clash royale, etc.
The characters used are a variation of one of my character assets I have previously uploaded which was a side project alonside this work.
A few assets like trees, rocks etc were picked up from https://sketchfab.com/3d-models/low-poly-stylized-nature-pack-9c773e846c6e4448b26b2cdecb2b91bf
The texturing of the above mentioned assets was changed to suit the style by me in substance painter using a few substance materials, handpainting and photoshop.
The HDRI used in the scene is from https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353
The overall composition was less of a practice for asset creation but more of a unity showcase for composition, post processing tryouts and lightmapping to get an ideal looking scene.

mobile portrait view

Different angle view

Different angle view

Promo Banner Layering

Attempt at a mock Promo Banner

Attempt at a mock Promo Banner