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The Reach

This is an environment piece I worked on using the reference done by Andrew Porter artwork https://www.artstation.com/artwork/N58Nq
The main purpose of his was for me to practice Unreal Engine, since I have mostly been working on unity for the past few years. It was a nice learning experience overall. Applied multiple optimization techniques together such as Texture channel packing, Vertex blend painting, Light baking and Trim Sheets pipeline.

Diffuse / Baked Light / Materials View

Diffuse / Baked Light / Materials View

Concept art to Unreal

Concept art to Unreal

StoneWall VertexBlend material setup

StoneWall VertexBlend material setup

RGB Channel Packing for ORM Textures

RGB Channel Packing for ORM Textures